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(+2)

I really enjoyed the punchy graphics and game feel of this, super crunchy ! The music was also rather nice to hear, fitting. It all reminds me of one of my favorite games, Star of Providence! I recommend you check it out if you are the sort who tries to make the games you would enjoy playing :D 
I was certainly excited to see another bullet hell in this Jam's roster, as my game, CHRONOLISK, is also inspired by modern bullet hell games, though in a slightly different sense.
This has a lot of potential, but a few bugs I experienced really hurt my time spent on it:

-Whenever I die I get trapped in an endless maze of empty rooms and have to manually reset

-Certain attacks / enemy interactions have, seemingly, little to no invincibility frames active, and so, after a bit of exploring, I would get absolutely dismasted in less than a second and lose all progress.

-I dashed into, and then got stuck inside of a wall late into a room

If these bugs were fixed I would find the game a lot more in and may have been able to make more progress, but instantly dyeing later in a run after loading a room because a bunch of small swarming enemies spawned on me was really ungratifying.
I wish you guys had more time to bake this one, could have ironed out a few of those bugs, but that's gamejams for you!

(I played on the exe version of the game. )

(1 edit) (+1)

Thanks for playing our game and I'm glad you enjoyed it. we managed to fix the bug where you get stuck in the spawn area however we've decided not to fix the second bug complaint to stick to the jam spirit we are aware of it and it is mostly an issue with feedback and letting the player know when they've been damaged, etc for the last bug non of us who worked on it have been able to reproduce if you have any information on how the bug occurred it would be greatly appreciated. Thank you for the feedback!

(1 edit) (+1)


Thanks for fixing some of the issues while keeping to the jamming spirit of things! I absolutely love the gamefeel of this experience, and am glad to see some of the bits get ironed out.

Now, in relation to the collision bug, it can be easily replicate able by dashing into the outer corner of an interior block of any given screen. By dashing in at a ~90 degree angle, you get stuck with no way out. Above is a screenshot of me stuck.

Thanks for the active response!