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Hello! Thank you so much for your in-depth and lovely review. More than that, thank you for giving my demo a chance! I'll tell you, I was surprised to see this comment in my notifications. 

I appreciate you pointing out that typo for me. Considering the sheer volume of words in the code, spell-checking has proved to be very difficult so having fresh eyes notice things for me makes corrections all the more easy to implement. 

I take your point about the style changes in the background — I've been thinking that myself. While I've been working on the main game, I've been considering changing some of the backgrounds that stand out a little too much like the train station and train itself.

Your suggestion for more expressions is definitely doable! You'll notice that the style of the sprites are a little different. That's because this project has been the main driver of my art progress over the last two years and I've been drawing the sprites as I get better and my art style changes. That's why each character only has five or so expression sprites currently but I've been increasing in confidence with regard to my art lately, so much so that I'm considering CGs more seriously and the addition of secondary sprites with different outfits.

I really like your idea about the little details being shown on screen. Up until now I haven't really had  the skill for CGs like that but recently I've improved via leaps and bounds so I'm happy to give that a shot! 

Thank you again for playing my game! And I'm glad you see the potential in Micah's character arc. It would be really nice if this indie game shapes someone's formation like so many things created by other people shaped mine.