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(3 edits)

Really interesting style and as you put it, it seems an ambitious project indeed.

The shader could be dialed back a little maybe to leave more surfaces (the nearer ones) in plain orange color to give them better contrast to stuff farther away.

You managed to implement a lot of interesting mechanics and one can see a glimpse of a broader open-word adventure game in this prototype.

And also I have a particular level of respect to anyone that manages to pull off a submission as a solo dev. Congrats

Cheers!

Edit: Also please add the corresponding credits to the description page. I wouldnt have known a lot of assets where from somewhere else if it wasnt for the ending credits.

Thank you! I do want to improve the clarity of the shader and maybe add an option to swap to bayer dithering, just didn't have the time. I read doing the dithering at 2x before downscaling can help. Also the color is meant to be gold but it might be displaying differently on my screen because I was surprised at how it looked viewing the itch page on mobile! 

I will add the assets credits to the itch page as usual, just taking a break after working on the game right up to the deadline.