BASIC SUMMARY of each game, since you forgot to put it in the description:
I: Notes.exe
Write slightly blurry letters on a white screen. Just a less functional version of the default notepad program, but at least it comes with snazzy music
II: Button.exe
Hit any key to toggle a button's state, and also move it around randomly. Button position resets every ~2 seconds
III: Lost/Found in complexity.exe
Control a circle in a crowd of other overlapping circles using the arrows. Lost has all other circles identical to you whereas Found makes them transparent
IV: Un/Noticeable.exe
Counters count up whenever you hit a button. Unnoticeable makes them nearly the same color as the background so you have to look at your screen at a strange angle
V: auto/racing.exe
Dots move randomly to the finish line. One is labeled "you" and has its stats tracked, but you have no real control. Racing pauses the simulation before each race. Has a physical equivalent in the Derby Classic toy
VI: self/hold to play.exe
Like before, a dot is labeled "you" for no reason, except this time it's grabbing balls across the screen and ascending through levels. Hold pauses the simulation whenever you aren't holding the spacebar.
VII: Maze.exe
A pre-recorded playthrough of a Sokoban-esque game.
After one level is complete, another level shows up with a prompt to "imagine beating this level".
VIII: Imagine.exe
Super Mario from Super Mario stands still as two Koopas walk in place. Another "imagine" prompt shows up on-screen.
IX: Instructions.exe
Another "imagine" prompt, this time not even giving you an image or animation to base it on
X: Outside the screen.exe
Text that says "squeeze your hand"
XI: Interpret.exe
Text that says "daurkx wgkpc shf dstpojjbszz"
12: ----------.exe
Just a white screen