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Thanks! I see what you are talking about when you say that it has potential, I fell in love with the game during it's development even though I didn't have much time in those 16 days to work in it, and I'm thinking if I should continue the project a little longer or not.

About the "defend" and "pass" being the same in some sort, that's something I thought about too XD But it just felt more natural to have the option to pass since the "defend" action is only used when you feel like you are going to be attacked, and forcing it as the only option left to pass the round makes the player (in my opinion) feel like they are in the wrong even if they know the exact next movements of the opponents.

btw: If you have any ideas for further development, I would love to hear them!