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(1 edit) (+1)

Hey! So the model has two separate materials, one for the body and one for the visor. In your case, for Unity, you can adjust the alpha value on the albedo map and also set the rendering mode to transparent/fade.  

Example

Let me know if you need help with anything else!

(1 edit) (+1)

Just want to point out an issue with the model, the right side filter is inside out. I just made the texture two sided but that's probably something that should be fixed. Love the model btw animates very well

(+1)

Thanks for letting me know! It should be fixed now