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This game is lovely! I love the old Macintosh computer framing and the general visual style is on point.

Full disclosure: I didn’t make it to the end. I did find it really cool how, at around floor 15(?) the level design became more open-ended and suddenly I was traveling back and forth between floors in a much more exploratory way. In general, the ever-increasing complexity of the levels made for a really natural-feeling difficulty curve! I did get frustrated after falling down a hole and getting set back several floors, one too many times.

The main reason (as pointed out in another comment by my co-developer, mijkolsmith) is the fireball traps. It’s not always easy to judge whether you’re in their path or not, which made backtracking through earlier floors especially frustrating.

I would also like to see more interaction between the game’s systems, e.g. enemies being hit by traps, or being able to knock them into pits.

Definitely an impressive game though! On the technical side I’m especially amazed at how clean and polished the game feels, and the combat is tight as well. Great job :)