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Hi Ben,

Our gaming group's coming off the back of a year long Dungeon World campaign. We're looking forward to how Trilogy will put the story of our characters and world at the forefront, and how it'll streamline the gameplay/pacing by structuring everything into scenes. 

The first session to make the appendices was great fun. Next week we'll be drawing up characters for our "Nobledark tale of fractures between cultures". In your actual play series I know you guys are using a purpose-built VTT; this is a great USP for Trilogy because most indie RPGs offer no way to play the game online. Were you planning to make this available for the wider world? We'd be happy to help test it in any case.

Thanks a lot!

(1 edit)

It’s still a touch shonky which is why I haven’t made it public but you can find it there at tabletop.trilogy-rpg.com feel free to use it but make sure you keep a back-up of your character sheets just in case something goes wrong! Also if it gets stuck or broken you can normally fix it by reloading the page.

The main thing I need to do is document it to make it clear how it works, but if you’re trying to figure it out for yourself the most important thing to do is to ask yourself “how would a madman do this?” and then you’ll probably be on the right path!

Importantly creating a scene requires a location and the characters to add to it, NPCs and opponents are optional, but you have to choose the location to start with.