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(+1)

I really like the idea of the turn-based puzzle. It’s quite interesting to predict your next move while remembering the enemy’s full path. However, I found it a bit confusing that you need to check the enemy’s path with the mouse. It might be better to add something like a dotted line on the floor to help predict their movement.

Also, I never ended up using the 'Attack' button—not sure if that’s intended or if I missed something :D

It would also be more comfortable to have the option to use different keyboard buttons for smoother gameplay instead of clicking on "Move" and "Defend" buttons.

A funny thing: I finished a level without killing all the enemies and just chilled at the end XD It would be great to add an indication of how many enemies need to be defeated before progressing or just show that this is your goal.

Lastly, I really enjoyed the boss fight concept and how the mechanics changed. I couldn’t beat the second phase when the music changed, probably because my reaction time is a bit too slow for it TT

(2 edits) (+1)

Hey! Thanks for the feedback!

About the "Attack" action not being used, I added it because if the player wants to capture the piece overlapping them, and doesn't want to move or let the piece move, the attack will be the only option, but it's just a very situational action to allow for more freedom of choice.

As to not break the 1BIT-jam rules I created a new project to update the game

Some updates that might interest you:

* Added an automatic path prediction line for the pieces. (probably janky tough so be careful)

* Added inputs that correlates to actions (you can find them in the description)

* Updated the boss fight so that the boss actions are more clear, but he's still relatively difficult to beat since it's still the last level in the game and the only boss

Hope to hear your opinions if you play the update! (And good luck on the boss if you do)