I really like the idea of the turn-based puzzle. It’s quite interesting to predict your next move while remembering the enemy’s full path. However, I found it a bit confusing that you need to check the enemy’s path with the mouse. It might be better to add something like a dotted line on the floor to help predict their movement.
Also, I never ended up using the 'Attack' button—not sure if that’s intended or if I missed something :D
It would also be more comfortable to have the option to use different keyboard buttons for smoother gameplay instead of clicking on "Move" and "Defend" buttons.
A funny thing: I finished a level without killing all the enemies and just chilled at the end XD It would be great to add an indication of how many enemies need to be defeated before progressing or just show that this is your goal.
Lastly, I really enjoyed the boss fight concept and how the mechanics changed. I couldn’t beat the second phase when the music changed, probably because my reaction time is a bit too slow for it TT