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Hi everyone!

I'm excited to share my first progress update on my game and provide you with further development plan. This week, I've focused heavily on back-end tasks necessary for creating a scalable project. To keep things short here's a list of what's currently in the game:

  • Enemies (3): Slime, Skeleton Archer, Bat
  • Spells (4): Water Ball, Ice Shard, Baby Fireball, Bullet
  • Artifacts (2):
    • Cheese: Push away your enemies with your smell.
    • M203 Wand: Attachable fireball launcher.
  • Status Effects (3): Slow, Freeze, Burn
  • Gameplay Mechanics: Elemental-based resistances and weaknesses for enemies.

I'm very happy that scripts and scalable code are now in place, allowing me to implement more spells, enemies, and artifacts efficiently. Next week, I'll be focusing exactly on that—introducing more spells, more enemies, and a lot more artifacts.

If there are any pixel artists interested in collaborating, I'm open to any kind of help. Also, if anyone has ideas for artifacts, spells, or enemies, I'd love to add your suggestions into the game. Feel free to reach out to me on Discord: liight.

I'm linking a video of the new spells I've created—check it out, and if you have any feedback, let me know!

Thank you for your support, and stay tuned for more updates!