Forgive me, but I think I'll just reiterate the comment I left on the main game page:
I determined that the farmer was the traitor in my game, so I just never let him near me, never entering my court while I paced back and forth away from my castle so my strength and the castle strength just boosted up over time to huge levels while the traitor stayed at 0 strength. I don't think I could ever lose simply just running away from the traitor every turn, so gameplay-wise I don't think it's really working. Interesting idea, but mechanically in this current implementation I don't feel any threat.
The art and music is A+ gorgeous. Especially that music... wow...
Fantastic job with the art and UI. The simple animations work perfectly.
I wish the other characters would show where they were about to move next, their movements seem so weird and random. The whole game does feel very random. I think there's definitely something here, though. Some tweaking could turn this into a nice little puzzle or tactics game.
I cannot stress enough how excellent the pixel art is. Truly excellent. I hope to see more of your games in the future.