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(+1)

Forgive me, but I think I'll just reiterate the comment I left on the main game page:

I determined that the farmer was the traitor in my game, so I just never let him near me, never entering my court while I paced back and forth away from my castle so my strength and the castle strength just boosted up over time to huge levels while the traitor stayed at 0 strength. I don't think I could ever lose simply just running away from the traitor every turn, so gameplay-wise I don't think it's really working. Interesting idea, but mechanically in this current implementation I don't feel any threat.

The art and music is A+ gorgeous. Especially that music... wow...

Fantastic job with the art and UI. The simple animations work perfectly.

I wish the other characters would show where they were about to move next, their movements seem so weird and random. The whole game does feel very random. I think there's definitely something here, though. Some tweaking could turn this into a nice little puzzle or tactics game.

I cannot stress enough how excellent the pixel art is. Truly excellent. I hope to see more of your games in the future.

(+1)

Thank you very much for this great, invaluable, feedback. I had only minutes every so often to test gameplay, so was hoping it would run but knew they'd be faults. You have given me some ideas on tidying up the random feel and gameplay.

(+1)

Of course :)

It's all still very wonderful for 3 hours, better than my effort, I think. But I try to review games while ignoring the development context as much as I can (usually not well) so as to give useful criticism.

Again, I cannot stress enough how great this pixel art is. Really excellent.