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(+1)

Because you're soliciting general ideas:

  • player pred is nice, and could be used as a source of mana for players that want to be prey less often
  • a small number of recurring NPCs with whom relationships are built
    • rival who (in combat?) can vore or be vored, treating player differently based on how they've been treated
    • upgrade vendor wizard who vores the player, extracting "payment" (experience from enemies?) and using it to enchant the player
    • ally character with out-of-combat vore scenes
  • implement checkpoints/warppoints as creature or NPC with healing vore?
  • text-heavy is probably not the way to go, though a lot of flavor text (protag thoughts while vored etc) would be nice, so long as it compliments rather than supplements gameplay
  • light lore through manuscripts found deep inside of "ancient beings" (worms, bosses)?
  • alternate playable character with completely different playstyle (barbarian?) that keeps protagonist tucked away as a mana source :)
  • alt vore is good but may want to have content settings

I know most of this is probably out-of-scope but I hope it's at least interesting