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(2 edits) (+1)

Hey, I fiddled with this a little, and I have some bugs/game feel stuff I noticed. I hope it's cool if I report these here.

When attacking with the kick in the air, it'll trigger a fast fall, and repeating this a few times, it will permanently disable the kick button.

When attacking with a kick on the ground, it'll hold the end of the kick as you start to move, causing the character to slide along the ground without walking.

The whip and kick animations could probably use a cancel window towards the end of them that allows you to interrupt their ending with running or attacking, so that the full followthrough doesn't play.

When swimming in water, I notice that you can jump out of the water sometimes at the edge, but not others. I think you have some sort of detection for this, but it can be tricky to figure out when it is or isn't valid.

When jumping, I notice that the jump animation has the character tilt backwards. This looks good if the character moves forward the whole time, but not if they jump in place, or spin in the air.

Also, I have a dualsense controller, not an xb1 controller, so I had to download drivers to play.

It's a cute prototype. I love your character designs. Keep working at it!

Thank you so much for playing and for the feedback!