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(1 edit)

Hi @makstfate,

Thank you for your bug report. Unfortunately, we couldn’t reproduce the issue in version 0.5.8.3. In our case, attaching “40034” to “40032” does not cause the game to crash.

However, we did identify a separate bug: the game crashes when an enemy activates while ‘40033’ is in play. We will fix this soon, but we’re not sure if it’s the same bug you reported. If you’d like us to investigate further, please upload your crash.json file to help us identify the issue.

Thank you for your support and understanding.