I feel like this game took a bit to get started and by the time it did, the game was done. There was alot that could have been done to tie some of the occurrences throughout the night to build on top of each other instead of random outages and appearances from people.
The final "standoff" failure sending you back to delivery was a choice. On top of that, why did we need to mash a button to win when we had a gun?
The actual gameplay had minimal if and any bugs, but the story and design decisions left me feeling disconnected from the game.
I look forward to seeing where you go from here!