I'm not entirely certain if it's one-shot, or maybe I'm just playing the game wrong, since I can just keep charging up as many times as I want to spam enemies. Seems a bit unfinished and the buttons are missing text. I think with some adjustments it could be fun though, maybe more high level direction about the controls and intent?
Viewing post in Jelio Smash jam comments
Thanks for playing the game. my approach was to not force the theme onto the player but encourage it. you can spam attack but your score would be pretty low. the score multiplies based on how many enemies you take on in a single swing. So you can survive with spam, but you'd need to change the strategy in case you wanna thrive on the leaderboard.
Also thanks for pointing out the UI issues. I tried fixing the text issue beforehand but i guess text mesh pro aint havin it. I'll have the fixed build after the jam ends. Thanks again! really appreciate your honest feedback.
Thanks for playing the game. my approach was to not force the theme onto the player but encourage it. you can spam attack but your score would be pretty low. the score multiplies based on how many enemies you take on in a single swing. So you can survive with spam, but you'd need to change the strategy in case you wanna thrive on the leaderboard.
Also thanks for pointing out the UI issues. I tried fixing the text issue beforehand but i guess text mesh pro aint havin it. I'll have the fixed build after the jam ends. Thanks again! really appreciate your honest feedback.