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‘Addictive’ is a quality I’ve seen ascribed to it a lot recently - someone I showed it to in person ended up playing for over an hour, which is a little wild to me. And hard agree on having an ending; I enjoy these sorts of games but they’re elevated a lot in my opinion by having a concrete achievable goal to work towards, rather than aiming for infinite (“ad”-nauseam) playability!

But you’re definitely right about it lacking features - I was focusing pretty hard this jam on a completed experience that I could definitely deliver, so a lot of the more complex features (drafting options that increased hand size or removed cards, block rotation, etc.) ended up on the cutting room floor. Definitely interested in both expanding the feature set (unplaceable ‘blocking’ areas is a cool idea, I’ll have to see if I can work that in!) and tightening up the deckbuilding, if I get a chance to revisit this in the future.