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(+1)

Hey, thanks for the feedback and ideas.  You're absolutely right about the flashlight, I realised it was totally pointless to turn it off at any point, I hadn't had enough testing time during making the game to see it properly.  I'd initially intended to have the player only able to shoot while the flashlight is off, or instead opt for some sort of score multiplier that incentivises the player to use as little torch light as possible to boost their score, but I just completely ran out of time to make changes to it xD

Do you mean the insta-kill of the slimes? or the player? (although the player does get 3 lives).   It would definitely be good to have health pick-ups though, mistakes early on are currently too punishing. I love the idea of invisible slimes in later waves that would only show up upon shining the torch on them, that would be a really cool way to ramp it up and change things around - thanks for the numerous tips, ideas, and the kind comment, appreciate you trying it out and making the time to review! :)