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What I liked:

  • Awesome title screen
  • UI/menus and transitions between scenes feels very clean/polished
  • Very unique/memorable game identity
  • Juice on killing enemies was well done
  • Great particles
  • Great models/music, and overall look/feel

Feedback:

  • The aiming feels a bit weird because the gun seems to be to the side of the player, so I always had to aim to the right of the enemy for my shot to go where I wanted it to
  • Because the camera is in a fixed perspective, there were certain areas of the map where my view was completely obstructed by buildings/obstacles - it would be nice if those faded so that I could see what was happening underneath, or if I had some way of rotating/repositioning the camera
  • The combo mechanic felt like it didn't fit with the rest of the game - why should I be punished for body blocking for my chick!? I think the combo mechanic would work better with as some sort of time element e.g. kill an enemy within 10 seconds to keep combo going
  • There was an invisible barrier blocking me from going out of bounds - it would have been nicer if it was an obstacle blocking me instead of an invisible wall
  • Ground texture looked unfinished
  • Performance seemed to drop quite a bit when multiple enemies spawned in
  • Score displayed when killing enemies seemed to stay constant even when my multiplier was 2x or greater

I enjoyed this one a lot, great job!