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I'm not sure what you mean exactly by custom made. The systems used are basically stock unreal as there was no need for more stuff given the time of the game jam. But the behavior themselves are custom for all 3 allies and the enemies. There's a bit of positionning logic with some notion of frontline and stuff like that.

As for joining your project, I'm not sure I'd have the time unfortunately.

would you be up to join as just slight code help or advice on potentail solutions to make combat more fluid ?