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(5 edits)

Updating for items in inventory.

———

class Game_BattlerBase
    def states_save_fix
        @states = @states.reject {|id| $data_states[id] == nil}
    end
end
    
class Game_Actor < Game_Battler
    def skills_save_fix
        @skills = @skills.reject {|id| $data_skills[id] == nil}
    end
end
    
class Game_Party < Game_Unit
    def items_save_fix
        @armors = @armors.reject {|id| $data_armors[id] == nil}
        @weapons = @weapons.reject {|id| $data_weapons[id] == nil}
        @items = @items.reject {|id| $data_items[id] == nil}
    end
end
    
class Game_Player
    def hotkey_save_fix
        $game_player.slot_skill_normal = nil if $game_player.slot_skill_normal != nil && $data_skills[$game_player.slot_skill_normal] == nil
        $game_player.slot_skill_heavy = nil if $game_player.slot_skill_heavy != nil && $data_skills[$game_player.slot_skill_heavy] == nil
        $game_player.slot_skill_control = nil if $game_player.slot_skill_control != nil && $data_skills[$game_player.slot_skill_control] == nil
        $game_player.slot_hotkey_0 = nil if $game_player.slot_hotkey_0 != nil && $data_skills[$game_player.slot_hotkey_0] == nil
        $game_player.slot_hotkey_1 = nil if $game_player.slot_hotkey_1 != nil && $data_skills[$game_player.slot_hotkey_1] == nil
        $game_player.slot_hotkey_2 = nil if $game_player.slot_hotkey_2 != nil && $data_skills[$game_player.slot_hotkey_2] == nil
        $game_player.slot_hotkey_3 = nil if $game_player.slot_hotkey_3 != nil && $data_skills[$game_player.slot_hotkey_3] == nil
        $game_player.slot_hotkey_4 = nil if $game_player.slot_hotkey_4 != nil && $data_skills[$game_player.slot_hotkey_4] == nil
        $game_player.slot_hotkey_other = nil if $game_player.slot_hotkey_other != nil && $data_skills[$game_player.slot_hotkey_other] == nil
    end
end
    
module DataManager
    class << self
        alias_method :extract_save_contents_save_fix, :extract_save_contents
    end
    
    def self.extract_save_contents(contents)
        extract_save_contents_save_fix(contents)
        $game_player.actor.states_save_fix
        $game_player.actor.skills_save_fix
        $game_party.items_save_fix
        $game_player.hotkey_save_fix
    end
end