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Wow, it feels like weeks have passed. To think we only started working on Space Seed Inc couple of days ago. In any case, I think we will be able to finish up the game!

Blooming animations are in! They were a bit of a hassle to draw and a bit tricky to implement but here they are:

Now you know which asteroid was insemenated by which player. Also, Kenney aliens are so damn cute, we decided to leave them in the game. They do not do much, just float about and collide.

We found some appropreate music, yay! That was tough. Here it is in case someone IS reading this. dig.ccmixter.org is a nice source of free music if someone (everyone) needs a last minute background audio. We still have a bunch of sounds to add tomorrow, hopefully we will find time to do so.

Marija was hard at work with the main screen scene, she added bunch of text, couple of buttons and more importantly a tutorial! We decided to try and have a tutorial explaning how the game is played on the main screen and have it animate around the effect of pressing buttons. I have no idea if it will be clear to the players, but it seems nifty. Here is a screenshot:

What is left, besides communist, are forementioned sounds, connecting game UI (points and time) to the actual game, fixing lasers, destroying asteroids with lasers (this includes some simple particles and animations), drawing the icon. Perhaps adding some colour to the main screen? Who knows. So much to do yet so little time.

Hope you are checking us out and see you soon in the submissions feed!