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(+1)

We're pretty loose about the requirements here, so that sounds fine. What wouldn't be in the spirit of the rules is if the resulting game code you submitted was mostly Rust with just a bit of Lisp on top. One of the reasons for having this jam is to encourage participants to advance what can be done in Lisp, as there are plenty of jams out there for Rust/Godot developers.

Sounds completely reasonable! I'll keep pushing forward and try to gauge during preparations how the relative code volume is going to pan out in the end. Pretty sure I'll be able to fill most of the time with Lisp hacking. Thanks for the feedback!