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(+1)

Great work, my favorite game so far. It's really addicting.

The game was fun 5/5.

Originality 4/5: It's unique but it's not the most unique thing ever, its a good game but its not super duper original, that's why I'm giving a 4/5.

Presentation 5/5. I really love your art, this is what I dreamt about when starting to create my game, but art takes so much time when you're only one person working on the project. Great art, great music, great theme. You really hit all the boxes of presentation, well done!

Score chasing: 5/5 So addicting,. The one shot element is great and the slow-mo and everything, its really well done and satisfying, every death is clear. Really well made! Souls-like deaths where you feel its your own fault.

Theme: 5/5, one shot or be one shot. Its a great representation!


Only improvement I could see is that the shift ability just becomes too strong later in the game, would be fun if it had a long cooldown or if we had other abilities. 

I'm really impressed this is how I wish my game turned out!

(+1)

Thank you so much for the detailed review, I’m glad you enjoyed!

I’m a huge fan of souls-like combat, so I’m really glad that came across!

Just in case you are curious, we are a 2 person team. My friend did the art, and I do everything else - I can’t even imagine how hard it would be if I had to do the art myself!

Thanks again for the kind words, they are very encouraging :)

PS: Since you seem to have enjoyed quite a bit - did you manage to figure out the hidden mechanic to keep your combo multiplier stacking forever?

I realized there has to be some way to get it to stack forever because of the highest scores are insane. But no sadly my combo ended even when I tried to dash around quickly after my shifts to get more enemies for my next shift attack 

Try using your dodge in a creative way :)