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Game is decent but it has a huge issue with the android port, it crashes constantly.

Creator is aware but doesn't fix this issue since it only affects some users of the game. Aside from that it's a decent game but as of right now, it's unplayable for me. Only game I've ever had an issue like this with. I've played games with 10x the size of this one and they don't do as much as lag or heat up my phone, yet this one is constantly crashing to the point that at some parts of the story, I simply can't progress due to a guaranteed crash (usually reloading the game back up until it stops crashing when opening the map works but transitions from a video demonstration of the game map to the actual map create a crash impossible to dodge).

It's not that I do not want to "address" it, as you said it only affects some users.

I cannot replicate it on my side with a 4 year old android phone, I do believe it is because phones have issues loading the map itself which is very high resolution (8K) but that is for obvious reasons to be able to zoom in, amongst other features.

I could however after the game is complete do a lightweight version which would involve going hand by hand to all scenes with the map and adjust to a smaller resolution version.

Sorry for any inconvenience that this might cause, I intend to address this at the very late stages of the game.

(Which should be next year)