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Thank you!

Yes, designing difficulty to be fun for everyone is something I find quite challenging. Some people prefer a more relaxed experience, while others prefer a very difficult, borderline frustrating experience (I am one of such people).

I think you are right about the hitboxes. Sometimes they are a little too big especially from certain angles because it’s 2.5D, which makes hitboxes a bit more challenging in general.

I like the idea of some sort of shield - it could even be something like a configurable handicap depending on how hard you want the game to be, thanks for the suggestion.

Thanks for playing!