What an incredible piece this is!
The hand-done characters and environment. The way your sound design ties into it, the way I’m never quite sure if I should be attacking every enemy I see, or if everything is a lie. The only part I didn’t absolutely adore was the lack of knockback on the first enemies we encounter. I tried to stand my ground against the first couple of them, but even spamming the attack button didn’t knock them away faster than they could approach.
A healthbar or something would have also been a nice way to reinforce the uneasiness the character was making me feel. It didn’t quite seem like I could die, even though every stroke of the game screamed that I was about to.
Amazing job!