I liked how we got to haunt this time instead of being subjected to it. Possessing NPCs is one of my favorite game mechanics, so you got me there.
What would be useful to have is the options to leave / de-possess your host before the time runs out.
Thank you very much.
Yes, my girlfriend told me that would be nice to have a key for releasing the body, but I forgot to implement it. On the other hand, I find it more of a challenge for the player to feel trapped in a body when being chased by the hunter. ^^