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I JUST WANTED MY CHEEEEEEEEEEEESEEEEE 

For a game that, when boiled down to its basic elements is pretty straightforward, there are so many little genius design choices that I cannot help but applaud. The controls are intentionally a little obtuse at first, perhaps "easy to learn, hard to master" is apt, because my second go-around I was kinda zooming through the rat tunnels at a satisfying rhythm. Even so, I had to be careful because If i got TOO excited, I'd just alert the rats. It's sorta a delicate dance between movement and stealth that is satisfying to get the hang of. 

  I love how the map is in the corner of your eye most of the time, which makes it so I don't have to constantly pull up the map to orient myself silent hill style. I also love how the map has to be toggled between pickups and enemies, meaning you have to sacrifice knowledge of one thing for another at any given time. For such a simple premise, you added just enough spice and complexity to make it something genuinely replayable and tense. Fantastic work!