A unique take on the theme and the destructible environment and character art is great! Well done!
I know this is a game jam and we're racing against a clock, but consider these few small tweaks to improve the overall experience:
- A smilar flash to when the enemies are hit, when you hit the destructible walls. I wasn't aware that the walls could be destroyed at first.
- Perhaps disable the colliders on the pieces of debris after the wall has been destroyed. I found myself getting stuck on them.
- I might just be bad at shooting stuff, but the reticule seems to be slightly off.