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(+1)

It's a good start. Like the character design and environment art.

The game could give more feedback, I think. Have played Moonlighter quite a lot and would refer to this one in terms of movement speed and audio + visual feedback in form of soundFx and particles.

Right now I can cheat a win because enemies get stuck at obstacle corners, which makes it possible to kill them without being attacked.

Ah yes I played Moonlighter a few months ago! It's definitely much more polished than this prototype. Though I mainly used the spear-type weapons, I don't know how the sword gameplay compares.

The enemy AI is definitely a weak point with the gameplay of this prototype and something I'll have to research more when I work on this prototype further.