Thanks for the bug reports! I will look into both today!
Viewing post in COX 2 Ver. 1.47.37 released! comments
The Candle of Invocation is definitely borked. Followed the logic and I see how to fix it, it'll just take a bit of time. The Identify miracle lists as costing 10 in every spot I see, and actually costs 10 in the miraclecosts array... I'll test it shortly, but I don't see an error there... I can't remember if there are Events or anything that can come into play that temporarily make miracles cost extra (if not, there should be), but if there IS, it's possible one of those was in effect. Again, I'll test in game when I can find a spare minute to do so.