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It’s cool to see I’m not the only one who made a text-based adventure! The visuals are really clean, and the dialogue reads nicely. I honestly don’t have much feedback to give, but maybe adding some sound effects could enhance the overall feel of the game. Additionally, incorporating a few more dynamic elements could help add some visual variety to the experience.

Overall, cool game!

All those things are always on the list but I didn't even finish adding all the plants/planets and story/stat randomisation elements that I wanted to include, nevermind people and plant art, which were something I'd also intended to do.

I had actually planned to make a Bitsy game because I've done so many Twine games in the past, especially for the SA Game Jams, but the theme, unfortunately, didn't suit Bitsy, which has a far more simplified, and somewhat cumbersome, way of handling variables and state transitions. I lost a lot of time trying to figure out if I could do something in Bitsy and eventually gave up on that hope and moved over to Twine to do the best that I could do in the time that I had left.

If you're interested, I'd recommend looking at my Twine games The Mischievous Thievery Of Jessica The Cat and You Will Not Live. Jessica is a long term project where I am able to work at my own pace and I'm using it to experiment and test stuff (it was quite an accomplishment getting the audio working), as well as work on narrative writing. YWNL was a 2021 SA Game Jam entry, which I still don't know how I managed to do in three days but I was just in the zone that weekend (excuse the bugs).

Thanks for playing and for your comments.