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Oh man, I thought about Bounty Bars too, or at least I think that's what you're referring to :p

The "character designs" are lovely, and the idea of the thing seems like fun, but I really struggle to get to a point of "feeling" like fun. I think there are some issues that could be addressed:

  • The controls are difficult to internalise - games like this are like beat saber or any quicktime event type of game, that means you want to be able to intuitively do an input. Up/down/left/right are the most common type of intuitive inputs, but I guess it doesn't have to be. Imagine if in your game the 4 operations are bound to those around the central machine and the conveyor belt went around instead of straight, for example. An intuitive parsing is so important with games like this.
  • The variety of actions needed that are all one-button is both a boon and a curse! Maybe if it were ramped up to a full "orchestra" of different actions over levels or something.
  • It would be nice if it were bound to some kind of rhythm. I like the idea of doing factory work to the rhythm of music, that might make it feel good :)
(+1)

Thanks for the feedback! I definitely agree that the controls could be more intuitive, I just wasn't sure how to go about making that happen and so I hoped that the tutorial would familiarize people with them enough to get by. The original intention was indeed to have the actions match the beat of the music, but that turned out to be a bit more than I could handle in one weekend!