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Loved it. It feels like kind of a meme to compare every retro horror game to Faith, but man this game really reminded me of Faith (especially the battles).

Loved the use of sound vs silence. It felt like the tensest moments were the hallways where all of the sound completely cut out. Walking into the library after the ‘outdoors’ music and having everything but the ticking clock go silent was so good.

The room with the really-messed-up-geometry was sick. Going from silence to THAT was a really cool moment too.

I really liked the entire ‘camera following’ section where the camera swaps from fixed mode to follow mode. Something about that switch was super unsettling. I half-expected a first-person mode at some point haha

Good fights too. That final boss double-projectile attack pattern was gnarly, but ingenious. Felt really good to stand my ground and watch the projectiles go around me before I repositioned to dodge the boss.

I also really liked the little unanswered mysteries you peppered in throughout the notes. Like the “it’s not even human blood”, or the books written in “a language we don’t understand”. I remember reading somewhere that a lot of horror is just getting the reader/player to ask questions whose answers might scare them (“who/what bled here? who/what wrote these books? what is THAT?”).

Renaissance pig!

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I had a lot of the exact same reactions to the camera work and level design. It kept surprising me, in a great way!

(1 edit)

Thank you for playing and for the feedback :)

FAITH was definitely this game's biggest inspiration lol. I'm not really good at puzzle design, so I don't think I'd be able to make the kind of puzzles you see in survival horror games like resident evil, silent hill, etc. but having battles similar to what FAITH did was definitely doable lol

I'm glad the game atleast felt somewhat creepy. I was worried at first thinking no one would find this scary lol.

Again , thanks for playing and for the feedback :)