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Are you guys still working on this? I really hope you decide to take it further and flesh it out into a full WotW experience. Literally been waiting 15 years for a  decent looking game like this. Great job.

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Yes! Not even we're working on this game, we're trying to improve all aspects of it. We're working on a new and better system, but we'll make a good update to this very game here too. Your comment is very encouraging. Thank you so much! If you have any ideas to improve this game, please share that.

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That's great to hear! I have so many ideas lol I don't want to fanboy out and post essay long lists and I understand the limits of game development, but my dream game would be something like Dayz (but better) with tripods.

Open world, survival like with aspects such as food/water/crafting systems (molotovs, pipebombs, bandages etc...), finding better weapons/armor (Rpg's/flame resistant clothing etc...) 

Stealth aspects, hiding from tripods,  flying machines, crawlers etc... 

Maybe a journal for some exploration aspects, cataloging places, events, people, martians. 

Realistic tripods. It feels amazing standing near the tripods in the demo but they don't exactly walk with weight and their legs are too quick, understandable obviously considering 3 weeks development.
If tripods could capture people with their tentacles, search houses/basements with their mechanical eye, harvest humans and fertilise with red weed that would add to immersion.

If I could play something like this, I could officially die happy! :D 

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Also, Invasion Mode: Be the alien and wreak havoc on humanity! 

Thanks for your time and for sharing your good ideas with us.

The game we have in mind which we're working on has some modes to play and survival will be one of them. We're trying to improve every aspect of "They Are Coming" and it's very important for us that enemies and monsters (including tripods) will be smarter, some very horrifying and very exciting.

We don't want to promise something we can't make because our fans are very important and valuable to us; so I don't get into details here. I can say that we want the player to have a very exciting experience in different situations and we want to convey a sense of monsters being alive and not just some artificial intelligence beings.

We avoid repetition. We don't want to waste player's time. And we will try our best to have a perfect game.

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Thanks. Your ideas are very valuable to us. We'll definitely consider them.