Well, I'm sorry, but it looks like you missed my point there ^^"
Greek mythology (about which I talked in some of my previous feedbacks) is about symbolism, and I said that, symbolically speaking, I thought that was a good thing (indeed, Orion becoming arrogant to the point he did such a mistake, then becoming better after that, is a way more interesting character development than not becoming arrogant at all).
But what I wanted to point there, which has nothing to do with symbolism nor Greek mythology, is:
– That the way the mistake happened (bad talk with random thugs in a creepy street, which can't be compared to a scorpion) sounds like a cliché we already saw everywhere, far from the way Eternum usually plays with expectations, and also gives an unwanted sight about Kredon, as for now the danger there came from rich people like the Bardot, not from daily life (Alex's new neighborhood was sounding “creepy but rather safe” until her father came there, for instance).
– That the narrative mechanism is broken, as it's supposed to have us craving for more, while it looks more like a way to end the story, with Idriel's talk and all. On the sixth chapter, for instance, we didn't know what happened to Alex and had a thrill from W. Bardot knowing who Orion was, so it was a good cliffhanger. Before the heist, we stopped just at the “Open the door” pseudochoice, so we knew something was about to happen, but we didn't know what and how the plan would be changed. There, we don't know how Orion will finally survive, but there's huge probabilities that either it will break the current rules (with magic happening in the “real world”) or we will miss something fun we could have been expecting (the pirate quest), so it's harder to wait for more (I'm still curious about what would happen next, of course, but that's more from previous dialogues than from the supposed-to-be cliffhanger).
– That, even if it's possibly an overreaction due to being autistic, so I'm just highlighting this to allow other people to know something they couldn't anticipate, this scene made me feel bad, which isn't supposed to be a point of such a game. Didn't feel the same with the Thanatos encounter at the beginning of the third chapter, as it happened as a part of the action, so we saw what happened next while our mind was still processing the event. Here, we have the violent thing and immediate stop for months, so it's way harder to process. I think it's a good thing to know some people would react this way, to be able to chose what you want to do next time.
So, it's not at all about being or not familiar with Greek mythology, it's about how the story is told to us and about how some of us react to such things. Doesn't stop the game from being great, and I'd say it's a bit sad you choose to answer precisely on this part rather than on the two thirds of the post where I was emphasizing the really good aspects of the chapter or wondering about what we know of the lore.
(Also, Caribdis, when you'll read that, sorry for having to add an extra development to the bad point, I had to let you know how I reacted, but didn't want this to be the major point of the feedback, that's why I put it at the beginning, before talking more about the other points.)