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(+3)

I. ABSOLUTELY. LOVED. IT.

The artstyle was on point, the background in its semplicity it was perfect. The bullet hell mechanics are really good and not too difficult neither too easy. I played it for like 30 mins and still couldn't reach the end, my highscore was 25400. I think I'll keep playing it in the spare time to see what's at the end of it.

Out of curiosity, the Eiffel tower is a 3D model right? Are you using a Viewport with a CompositorEffect for the dithering? Is the dithering pattern a custom one? Because I saw also use dithering for my project and have experimented unique patterns and I think I already saw it, lol.   

(+2)

Hey thanks for playing. Glad to hear you enjoyed the game :)
The Tower is actually not a real-time effect, it was achieved by creating rendered frames of a 3D model spinning, then throwing layer upon layer of effects and correction onto them. This way it was both quick to get the look we needed and creates the choppy animation style!

(+2)

Ohh I see, clever solution!