Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello, I'm actually having trouble finding information on how to determine my party's hit rate. I can't find it in the manual. Which attribute should I increase? My Barbarian always hits whenever he swings his club, but somehow the knight always misses, even though he has high Technique. 

Is it like dnd 3rd Ed, POW=STR=Hit rate ?

There's no "hit rate" or "attack rolls" like D&D or anything like that, so you wont find anything like in RULEBOOK.pdf. TDB takes a very simple approach on melee, basically damage = (weapon damage - monster protection):

damage = power mod (i.e. if power = 24, power mod = 2)  damage += rand(weapon damage min, weapon damage max  damage -= (monster protection * 0.8)

if you knight can't hit much it could either be 1) his power mod is low / negative 2) his weapon damage is low

Check more on RULEBOOK.pdf under:

  • "3.3. Initial computed values"
  • "9.4.2. Damage by Melee weapons"
(1 edit) (+1)

Much appreciated, btw when I entered the monastery(only when holding the gold key, can be resolved by putting them in inventory), the game suddenly exiting, I'm using windows version

hey,

indeed, to enter the monastery, the "golden key" has to be either in inventory or holding it on mouse or someone having it equipped (in hand).

Hmm, that sounds like an issue. Are you using the "Prelude" version (paid) and 1.4 version (shown on title), right?

If that happens always, could you send me your save.dat file with that save just before entering monastery, on my e-mail: burzum_mewtwo@yahoo.gr

so I can take a look. Can't think of anything at the moment, but usually its either a corrupt save or data issue on game's database.