I’d like to appreciate the game, but it has so many different things that irks me gameplay wise.
- The knockback is insane, it made me stuck atop of a boss or knock me to bottomless pits, which kills any prospect for a long combo
- The enemies can blend with the scenery and they don’t have a clear animation for their bullets, therefore being too sudden and making a dodge impossible unless you memorize the exact timing
- hazards like spikes are blending wayy too much. Or the spikes are brown or the corals looks harmless
- the physics all around fells sluggish, like the bounce move not bouncing correctly or the jumping feeling underwhelming unless you have the electro power up or something
- the Wario Land-style of running is not really nailed, as running makes you vulnerable and the only way to be like that is spinning, but with a crappy limit that made the character dizzy. Add a meter like with the air dash or let me spam that
- the parrying is done poorly, even if it’s done like Pizza Tower. If you are afraid to spam that move, you can do either the following a) add a number of visible charges with a short cooldown b) add attacks that can’t be parried by having another type of colour flashing the enemies
- the dialogues moves way too fast in cutscenes. Slow down or let me skip them manually
- Three hitpoints is too much little in a game when you kinda have to get reckless and the safe strategy is counterefficient to the point system
- add a mean to boost speed, especially if you plan to have an enemy to run from
- anyway, the screen shaking from that challenge level kept doing when I left the stage and the main game
I know this is a demo, but I have to tell this before it’s too late. These suggestions and style are nice, but a bad or unpolished gameplay can ruin it permanently.
Thanks for reading it and keep it up.