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1. Hi there! What's your name? Want to introduce yourself?

Greetings, my name is Casey, and go by the handle ColorInvert. They/Them.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

I did not, as my schedule and personal life has had high priority leaving me little time to focus on... anything, really. As of January though, the rush is over, and I'd like to use this chance to prototype out an idea I had for a future project.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

Yume Nikki,  .flow, Bad North, TORMENTOR X PUNISHER (ultraviolence/language warning on that one), Murasaki Tsurugi, Beat The Art Breaker, and Crypt Worlds to name a few. Always loved surrealist mood pieces, "condensed" versions of a genre polished to a mirror sheen, and most of all, experimental hybrid genre mixing. For this jam I will be doing... None of those!

4. Do you have experience with game development? What did you do/with what engine?

I have significant practice with Game Maker Studio 2, am dabbling and getting acquainted with Unreal Engine 4's blueprinting, and experience with Python.

5. Tell us about something you're passionate about!

Gamefeel. I used to believe that if the gameplay isn't good, then the whole thing isn't. I now feel the absolute polar opposite is true. It's possible to make a game where you click once, and if you do good enough with the visuals, sound effects, screenshake, distortion even just that will be immensely satisfying. I could write a full dissertation on TxP's visual and sound effects bring a typical arena shooter into something completely incomparable. It's also something I need to practice.

6. What are your goals for this game jam?

They're very specific this time! I am making a golf game (minigolf game?) with an unusual control scheme, that will be 1 bit (black and white, no greyscale allowed) and be entirely at the resolution of 400x240. I will not confirm or deny any reasoning I have for these limitations.

9. What are some of the past works you've made for the jam? Show off your favorites!

I have made 3 games, released on itch, created for previous version of MFGJ. From oldest to newest, they are:

Here's the Kicker, a prototype of a single button action game about kicking ... rectangles, and plate glass windows.

The Jacka**tronaut, a 2 button plus mouseaim arena shooter in space where each blast of your shotgun pushes you back, and you have no other direct method of movement.

Nest Defender The First: The Start Of An Empire I asked my sister to provide me with a game idea, unprompted. I then made it for her, as a surprise birthday present, and that's what this is. Can You Figure Out How To Play As The Locked Character???


hey casey! welcome back! that sounds like some really challenging limitations i'm really curious to see the game!