Physics-y grappling hooks are always great and fun to see, but this is a bit too difficult to control. The physics is very fast and jerky, and the camera waves around far too much and too easily. You can't get the mouse to the next location quickly enough or with enough accuracy.
An easy fix for this would be making every level a single-screen level with no camera movement. Then the players don't have to awkwardly fumble and react to the camera jerks, and can just pinpoint with the mouse. It still would be pretty hard and not super accessible, but I think that simple change would help the game design a lot. Perhaps also just slowing down the overall physics speed could be helpful. There's a long history of grappling hooks in game to look to for fine-tuning inspiration.
You again repeat the really inspired decision to procedurally randomize the colors on each level refresh, which I again think is a great move for a 3 hour game jam, but again... it also can be a bit jarring with just how drastically the colors flip, but I'm very iffy on my feelings about that. I really love it but also have problems with it, but overall I think it's a very wise decision.
I'm really loving this style of physics-based TriJam games of yours. It's a good tactic. This isn't a perfect outing but it's really solid, especially for three-hours, of course, as always. Nice work.