I love the amount of charm and character that everything has, a great reminder that flat colours and designs can go very far! It really made me want to release games when they go all green and “shiny”!
I kept finding myself wanting to click ->
to release games, as they all end up on the right as their final resting place.➡️ Up felt like “upping the stakes” or increasing work/scope.⬆️
The little devs at the bottom went unnoticed for so long, and then when I did see them, their stats seem to not yet be implemented or linked up w.r.t. individual productivity and skill?
Perhaps one of the risks that could be considered is also to decide to “reduce/remove” scope from a game, which could halve (or worse!) the quality of the game, but allow you to bring a game out regardless (maybe because of money or escaping dev hell)?🤔
I did enjoy putting myself in the shoes of someone making the scope and release decisions, as I think apart from jam games, my projects never make it anywhere near that far down the pipeline!🤣🙈