Lovely use of minimal art and simple mechanics to build a compelling and engaging mechanic and interactive experience that easily enthralled me for a long time!
I found it hard to understand how much health I had (or had left) at any time, even long after understanding the rest of the game pretty well. This part wasn’t as much of an issue after you figure out the “rhythm” of each mine monster (guardian?).
The power-ups are fun, though I felt like it would be interesting for certain enemies to also have distance attacks as part of the complexity.
All in all, I thoroughly enjoyed this!⛏️