Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Only two lines in and caling me a coward for making the logical decision based on limited information and not willing to throw my life away for a silly reason I may not even agree with (and then immediately following that by calling me a wimp for attempting to de-escalate and get more context.) is not a good first impression.

Them's fighting words. It takes more courage to follow orders, than to just crumble under the insecurity of seeming to act like a chicken or "beg like a dog" rather play hero.

Thank you for the valuable feedback! Our original concept for the choices in the project was to introduce a 'good choice' and a 'bad choice,' with the first two options in the intro intended to teach players about this distinction. However, we moved away from that approach partway through development, and I never got around to adjust those early choices (totally missed it LoL). After reading your input, I completely agree that the first two options would benefit from a revision. Thanks again for your feedback and for helping us improve the game!