Awesome! That was fun! I loved all of the games' secrets, and I wonder if I found all of them. Also, are there alternate endings?
(ANYONE PLAYING THIS: IF YOU GET THE CUTSCENE FREEZE BECAUSE YOU RECRUITED THE DOG, SCROLL DOWN - I HAVE A SOLUTION AT THE BOTTOM OF THIS COMMENT SO YOU CAN GET PAST IT AND KEEP PLAYING!)
Here are a few thoughts and notes on the game-
- I think you need a bit more starting gold right now - the start of the game puts you in an awkward position because you have zero gold, and if you explore in the wrong direction you can end up taking damage before you have the means to sleep at the inn! I would say, put an easy to find 10-20 gold somewhere in the city, or in the graveyard.
- Small bug: when you leave the tomb, going back to the graveyard, the game does not properly reset the tint of the screen to the darkness of the graveyard, so it looks as though it's now daytime.
- Once you reach the manor, there are books upstairs with a LOT of text, huge walls of text. Were these AI-written? I would recommend to trim these down, it is a lot of reading to put on the player all at once. It comes down to like 12-15 full pages of text all in one go! If you really need to tell all of that story, maybe distribute bits and pieces of those journals elsewhere in the game, and only leave the one journal with the secret code in it whole. Maybe you only find the final pages of each book there or something.
- In the manor, the secret door you can only see with the eldritch eyes active - the eldritch eyes idea is really cool by the way! - I would recommend you do something to make that door more obvious. I was stuck wandering around for a while because I didnt realize I had missed something. I would recommend adding the sparkles of the eldritch gold around that door, framing it with them.
- Finally, the biggest problem: if you recruit the dog, a lot of the games cutscenes can break, because the dog is a follower, and it can block characters from moving, which interrupts the cutscenes and locks up the game. You should disable followers whenever cutscenes begin, or maybe disable followers at all times! The worst of it is at the ending cutscene, since it takes place on a narrow bridge, there is no way to play this cutscene without the dog glitching it and preventing you from reaching the ending. I did figure out a workaround if players are stuck, though-
---CUTSCENE FREEZE FIX---
If you need a workaround to fix the dog cutscene problem without getting an updated build of the game, here is what you can do to fix it in-game right now:
First, open the file WHISPERS OF THE DEEP/s/rmmz_managers.js using a simple text editing program like notepad.
Then use the search function to find this on line 2017:
if (Utils.isNwjs() && Utils.isOptionValid("test")) {
change this line to say:
if (Utils.isNwjs()) {
this will enable the dev tools in-game.
Then, load the game to where you have the dog with you, before the broken cutscene begins, and press F8. This will bring up the dev console. In the console, paste this line and then press enter:
$gamePlayer.hideFollowers(); $gamePlayer.refresh();
This should remove the dog character following you around as an object, though the dog is still in your party. This should prevent the cutscenes from breaking!