Yep, you're right. Both are candidates.
My #1 wish is to make a minigame out of it. It requires coding that is possibly beyond me and creates a layer of complexity that is hard. But it would be cool!
If I can't do that, I'll do it the other way - with you trying to make smart choices during the matches, and succeeding if you make enough good ones. And I'd try to drop hints in advance of the matches about opponent strengths to be aware of and weaknesses you could exploit - as well as making you get to know your partner so that you'd have a way of knowing how to work the best as a team with them.