3 things I liked about this entry:
- Custom graphics that fit the horror vibe and seem tailor-made for the game. There are even side doors!
- The story is compelling. I want to learn why everyone is transforming into monsters!
- The battle system is unique. Several enemies have a positional element to them. And not every "encounter" is necessarily a battle.
3 things I did not like:
- It's too long for a jam game. I couldn't finish it, and the bugs (particularly the hunger system bug) discouraged me from trying to finish. I recommend in the future that instead of going for maximum length, try cutting the scope down so you can polish what content you have.
- Information critical to the player is lacking. There isn't an easy way to check the time or your hunger status (which may in turn have helped you detect the issues with the hunger system earlier). I also don't know what the result of crafting items will be, or what the benefit of cooking certain items will be, and if I choose something to craft/cook I'm committed to doing it.
- Combat could use some more refinement. It's far from the worst I've played or seen, but here are some examples of my issues: the fact that the multi-shot from the shotgun seems to always miss makes it not worth using, the durability system doesn't make sense to me (your weapons break but you can still use them, and they're still mostly fine?), and while enemies do make use of positioning it is hard to tell what difference their position makes.
This is a truly ambitious game. A bit too much content for a month-long jam, and as a consequence there are quite a few bugs and spelling errors, but overall it's really fun and nails the horror atmosphere! Were it not for the bugs and the length I would honestly try to finish it.