The look of it is entirely JKLabs' doing, also the UI. There was a bit of a hiccup integrating my Cinemachine powered dual camera set-up into his lit/optimized levels, as Cinemachine apparently handles post-processing differently... Also, whatever little frame-rate loss we suffered is also due to my less-than-optimal characters and physics. I feel lucky to have JK Labs as a collaborator and teammate.
Thank you for the kind words. What I'm calling the 'Swarm' mechanic was so much fun to unlock, and I'm glad you enjoyed it!