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Some novel ideas here! Spinning up and flying across the map reminded me of early Sonic games. However, with novel mechanics there's an increased burden on the tutorial / onboarding to bring players up to speed. Figuring out how this game works is a bit challenging. One way things could be made more clear is if Rockman could not go behind the front-most camera parallax layer -- it's often difficult to determine which ways are the path forward. I do like the color palette a lot. Overall, some interesting ideas and approach, good job keeping it fresh!

Thanks for the feedback, much appreciated. I have a dialogue system that I didn’t get to revamp which should be able to assist the player since I plan on Rockman breaking the fourth wall although the art of engaging tutorials is something I have study more. Thanks for playing!